For this tutorial I will show you one quick and easy way to create an animated gif using Photoshop CS5. Offers some digital photography features that Photoshop CS5 doesnt offer.There are many different ways and programs you can use to go about creating a fun and interesting animated gif for the web. Adobe Photoshop for Mac and Windows, featuring graphics and graphics design. This major update to his award-winning, record. Scott Kelby, Editor and Publisher of Photoshop User magazineand the best-selling Photoshop author in the world todayonce again takes this book to a whole new level as he uncovers more of the latest, most important, and most useful new Adobe Photoshop CS5 techniques for digital photographers.File saving options (HTML) Optimize web graphics (HTML) Optimize your prints (HTML), CS4-CS5.You can check out a preview of what the completed animated gif can look like by visiting this link. Refine edges (HTML) Combine multiple images with layer masks (HTML), CS4-CS5. Match, replace, and mix colors (HTML) Selecting and masking. To maintain maximum flexibility, masking is essential, and to make the process as convenient as the Eraser tool, youll need to know how to work with masks quickly.Integrating with Creative Suite 5.
Tricks For Photoshop Cs5 Series Of PhotographsReally, as long as you can open your files with Photoshop, you can create an animated gif out of virtually anything. You can create an animated gif with a series of photographs or a group of illustrations created in Illustrator in much the same way. It is not necessary to use Photoshop to do this. These images will act as the states for my animated gif. Uploading your completed animated gif directly to the web will not result in the animation being centered on the web page.To begin with, I used Photoshop to create a series of images of which I kept in one folder.Use the Enter key to accept the position of each image (essentially, just press Enter until every layer is placed).You can also use the Place command located under File on the Menu bar to place each image one at a time if you feel more comfortable doing so.You will notice the Layers panel is now full with every image acting as a new layer. This is a short cut way to use the Place command. You can select all the images at once using the Shift command (holding down Shift while selecting individual images).Once released, an “X” will appear over top the image. It is located in the Animation pane fly out menu. We will click this button again in a moment to change back to Frame view.The reason for changing views was for the Make Frames from Layers command that is only accessible in Timeline view. Notice the original button clicked to change views also has a new look. We will need to turn on the Timeline view for just a moment so that we can automatically create our frames from our layers.To switch to Timeline view, click the button located in the lower right hand corner of the Animation pane.Your Animation pane should change views. This is the Frame Animation view. We can now open the Animation pane and get started.The Animation pane is located under Window on the Menu bar.The Animation pane will appear below the canvas window and will fill up with a series of icons representing whatever layer you had selected at the time of opening the pane. We’ll want to slow that down somewhat and also add a few more frames by duplicating existing frames. The animation moves extremely fast. Change the Animation pane view back to Frame view by clicking the button located in the lower right hand corner of the pane window.Now the Animation pane makes a little more sense where each layer is represented by an icon in Frame view giving us a better idea of how our animation will work.To test the animation, click the Play button on the bottom of the Animation pane. Desmume emulator mac controlsTo change the time delay, press the drop down arrow and choose a time that you feel comfortable with. Notice that at the bottom of each frame there is an option to set a time delay. You can set the time for all frames at once or each frame individually. Frequently test the animated gif using the play function.There are a couple of different ways to set the time for each frame. Play around with the order of the frames and how many frames of each image your animated gif will contain. ![]()
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